Foblex Flow
Introduction
Overview
Nodes
Custom Nodes
Drag Handle
Node Selection
Resize Handle
Rotate Handle
Grouping
Drag to Group
Connectors
Node as Connector
Connector Inside Node
Connector Outlet
Limiting Connections
Connection Rules
Connectable Side
Connections - Editing
Drag to Connect
Click to Connect
New
Drag to Reassign
Create Node on Connection Drop
Remove Connection on Drop
Assign Node to Connection on Drop
Auto Snap
Connections - Appearance
Connection Types (Straight, Segment, Bezier, Adaptive Curve)
Custom Connection Type
Connection Behaviours
Connection Markers
Connection Content
Connection Gradients
Connections - Routing
Connection Waypoints
Connection Connectable Side
Viewport
Minimap
Zoom
Background
Auto Pan
New
Canvas Layer Ordering
New
Editor Helpers
Selection Area
Magnetic Lines
Magnetic Rects
Grid System
Add Node from Palette
Accessibility
New
Help in Positioning (Legacy)
Deprecated
Layout Engines
Dagre Layout
Dagre Auto Layout
ELK.js Layout
ELK.js Auto Layout
Reflow
Reflow on Resize
Editor State
Cut/Copy/Paste
Undo/Redo
Undo/Redo V2
Events
Drag Start/End Events
Custom Event Triggers
Control Schemes
New
Performance
Large Scene Performance
Connection Redraw Performance
Reference Apps
AI Low-Code Platform
Schema Designer
Call Center Flow
UML Diagram
Tournament Bracket
Foblex Flow

Tournament Bracket

Example

This example demonstrates how to model a tournament bracket with Foblex Flow. It takes the same node-and-connection primitives used in workflow tools and applies them to a competition tree with domain-specific layout, filtering, and detail views.

User-Facing Capabilities

  • Browse a full elimination bracket on a pannable and zoomable canvas.
  • Switch between standard, compact, and mirrored bracket layouts.
  • Toggle upper, lower, and final branches independently.
  • See live counters for played, live, and upcoming matches.
  • Select a match to highlight the path around it.
  • Select a team to highlight its journey through visible rounds.
  • Open detail panels for match timing, status, score, and team statistics.
  • Use minimap, fit-to-screen, reset zoom, and theme toggle controls.

Foblex Flow Features Used

  • f-flow and f-canvas as the canvas root.
  • fZoom for interactive viewport scale.
  • fNode for match cards.
  • fConnection with fixed segmented routing for bracket links.
  • fConnectionMarkerArrow for directional relation markers.
  • fMinimap for overview navigation.
  • provideFLayout(...) to plug a custom tournament layout engine into the Flow rendering pipeline.

Why It Matters

It is a strong reference when you want to prove that Foblex Flow is not limited to process editors. The example shows how to keep your own domain model and your own layout rules while still reusing the same interaction primitives for panning, zooming, selection, minimap, and connected rendering.

Links

Edit this page on GitHub