Foblex Flow
Introduction
Overview
Nodes
Custom Nodes
Drag Handle
Node Selection
Resize Handle
Rotate Handle
Grouping
Drag to Group
Connectors
Node as Connector
Connector Inside Node
Connector Outlet
Limiting Connections
Connection Rules
Connectable Side
Updated
Connections
Drag to Connect
Drag to Reassign
Create Node on Connection Drop
Remove Connection on Drop
Assign Node to Connection on Drop
Auto Snap
Connection Types (Straight, Segment, Bezier, Adaptive Curve)
Custom Connection Type
Connection Behaviours
Connection Markers
Connection Content
New
Connection Waypoints
New
Connection Gradients
Updated
Connection Connectable Side
New
Extensions
Add Node from Palette
Selection Area
Help in Positioning (Legacy)
Deprecated
Magnetic Lines
New
Magnetic Rects
New
Grid System
Minimap
Zoom
Updated
Background
Updated
Advanced
Large Scene Performance
Updated
Connection Redraw Performance
Updated
Cut/Copy/Paste
New
Undo/Redo
Undo/Redo V2
New
Dagre Layout (Directed Graph)
ELKJS Layout (Directed Graph)
Drag Start/End Events
Custom Event Triggers
Reference Apps
AI Low-Code Platform
New
DB Management
UML Diagram
Tournament Bracket
Foblex Flow

Adding a Node from the Palette

Description

This guide shows how to add fNode to the f-canvas using the fExternalItem directive. The directive allows placing elements outside the canvas and moving them onto it while preserving metadata through fData.

This pattern is useful in real workflow builders where users pick a node type from a sidebar or command palette, then drop it onto the canvas to create a new graph element.

Example

[component.html] <<< https://raw.githubusercontent.com/Foblex/f-flow/main/projects/f-examples/extensions/add-node-from-palette/add-node-from-palette.component.html [component.ts] <<< https://raw.githubusercontent.com/Foblex/f-flow/main/projects/f-examples/extensions/add-node-from-palette/add-node-from-palette.component.ts [component.scss] <<< https://raw.githubusercontent.com/Foblex/f-flow/main/projects/f-examples/extensions/add-node-from-palette/add-node-from-palette.component.scss [common.scss] <<< https://raw.githubusercontent.com/Foblex/f-flow/main/projects/f-examples/_flow-common.scss

What this solves

  • Build a node toolbox without coupling the palette to node rendering.
  • Keep node creation explicit and easy to understand.
  • Add previews and placeholders during drag operations.

Directive Features

  • fExternalItem links an element to the canvas so it can create nodes on drop.
  • fPlaceholder and fPreview let you render dedicated drag states.
  • fPreviewMatchSize keeps the preview aligned with the original palette item.

Related docs

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