Foblex Flow
Introduction
Overview
Nodes
Custom Nodes
Drag Handle
Node Selection
Resize Handle
Rotate Handle
Grouping
Drag to Group
Connectors
Node as Connector
Connector Inside Node
Connector Outlet
Limiting Connections
Connection Rules
Connectable Side
Updated
Connections - Editing
Drag to Connect
Drag to Reassign
Create Node on Connection Drop
Remove Connection on Drop
Assign Node to Connection on Drop
Auto Snap
Connections - Appearance
Connection Types (Straight, Segment, Bezier, Adaptive Curve)
Custom Connection Type
Connection Behaviours
Connection Markers
Connection Content
Updated
Connection Gradients
Updated
Connections - Routing
Connection Waypoints
New
Connection Connectable Side
New
Viewport
Minimap
Zoom
Background
Auto Pan
New
Canvas Layer Ordering
New
Editor Helpers
Selection Area
Magnetic Lines
New
Magnetic Rects
New
Grid System
Add Node from Palette
Help in Positioning (Legacy)
Deprecated
Layout Engines
Dagre Layout
New
Dagre Auto Layout
New
ELK.js Layout
New
ELK.js Auto Layout
New
Reflow
Reflow on Resize
New
Editor State
Cut/Copy/Paste
Undo/Redo
Undo/Redo V2
Events
Drag Start/End Events
Custom Event Triggers
Performance
Large Scene Performance
Connection Redraw Performance
Updated
Reference Apps
AI Low-Code Platform
Updated
Schema Designer
Updated
Call Center Flow
Updated
UML Diagram
Updated
Tournament Bracket
Updated
Foblex Flow

Drag Handle

Description

Attach a dedicated drag area inside a node instead of making the whole node draggable. Use this when your nodes contain buttons, inputs, or rich content and drag should start only from a specific handle.

Example

[example.html] <<< https://raw.githubusercontent.com/Foblex/f-flow/main/libs/f-examples/nodes/drag-handle/example.html [example.ts] <<< https://raw.githubusercontent.com/Foblex/f-flow/main/libs/f-examples/nodes/drag-handle/example.ts [example.scss] <<< https://raw.githubusercontent.com/Foblex/f-flow/main/libs/f-examples/nodes/drag-handle/example.scss

What this pattern enables

  • Make only part of the node draggable.
  • Protect buttons, images, forms, or other interactive content inside the node.
  • Build node UIs that feel closer to real product surfaces instead of generic diagram blocks.

Position updates

Use fNodePositionChange to persist the new { x, y } of a single node after movement.

Use fMoveNodes from <f-flow> when you need the full batch of moved nodes for:

  • group drag handling,
  • undo/redo,
  • snapping, alignment, or other external layout logic.
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