Foblex Flow
Introduction
Overview
Nodes
Custom Nodes
Drag Handle
Node Selection
Resize Handle
Rotate Handle
Grouping
Drag to Group
Connectors
Node as Connector
Connector Inside Node
Connector Outlet
Limiting Connections
Connection Rules
Connectable Side
Updated
Connections
Drag to Connect
Drag to Reassign
Create Node on Connection Drop
Remove Connection on Drop
Assign Node to Connection on Drop
Auto Snap
Connection Types (Straight, Segment, Bezier, Adaptive Curve)
Custom Connection Type
Connection Behaviours
Connection Markers
Connection Content
New
Connection Waypoints
New
Connection Gradients
Updated
Connection Connectable Side
New
Extensions
Add Node from Palette
Selection Area
Help in Positioning (Legacy)
Deprecated
Magnetic Lines
New
Magnetic Rects
New
Grid System
Minimap
Zoom
Updated
Background
Updated
Advanced
Large Scene Performance
Updated
Connection Redraw Performance
Updated
Cut/Copy/Paste
New
Undo/Redo
Undo/Redo V2
New
Dagre Layout (Directed Graph)
ELKJS Layout (Directed Graph)
Drag Start/End Events
Custom Event Triggers
Reference Apps
AI Low-Code Platform
New
DB Management
UML Diagram
Tournament Bracket
Foblex Flow

Drag Handle

Description

Attach a dedicated drag area inside a node instead of making the whole node draggable. Use this when your nodes contain buttons, inputs, or rich content and drag should start only from a specific handle.

Example

[component.html] <<< https://raw.githubusercontent.com/Foblex/f-flow/main/projects/f-examples/nodes/drag-handle/drag-handle.html [component.ts] <<< https://raw.githubusercontent.com/Foblex/f-flow/main/projects/f-examples/nodes/drag-handle/drag-handle.ts [component.scss] <<< https://raw.githubusercontent.com/Foblex/f-flow/main/projects/f-examples/nodes/drag-handle/drag-handle.scss [common.scss] <<< https://raw.githubusercontent.com/Foblex/f-flow/main/projects/f-examples/_flow-common.scss

What this pattern enables

  • Make only part of the node draggable.
  • Protect buttons, images, forms, or other interactive content inside the node.
  • Build node UIs that feel closer to real product surfaces instead of generic diagram blocks.

Position updates

Use fNodePositionChange to persist the new { x, y } of a single node after movement.

Use fMoveNodes from <f-flow> when you need the full batch of moved nodes for:

  • group drag handling,
  • undo/redo,
  • snapping, alignment, or other external layout logic.
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