Foblex Flow
Introduction
Overview
Nodes
Custom Nodes
Drag Handle
Node Selection
Resize Handle
Rotate Handle
Grouping
Drag to Group
Connectors
Node as Connector
Connector Inside Node
Connector Outlet
Limiting Connections
Connection Rules
Connectable Side
Updated
Connections - Editing
Drag to Connect
Drag to Reassign
Create Node on Connection Drop
Remove Connection on Drop
Assign Node to Connection on Drop
Auto Snap
Connections - Appearance
Connection Types (Straight, Segment, Bezier, Adaptive Curve)
Custom Connection Type
Connection Behaviours
Connection Markers
Connection Content
Updated
Connection Gradients
Updated
Connections - Routing
Connection Waypoints
New
Connection Connectable Side
New
Viewport
Minimap
Zoom
Background
Auto Pan
New
Canvas Layer Ordering
New
Editor Helpers
Selection Area
Magnetic Lines
New
Magnetic Rects
New
Grid System
Add Node from Palette
Help in Positioning (Legacy)
Deprecated
Layout Engines
Dagre Layout
New
Dagre Auto Layout
New
ELK.js Layout
New
ELK.js Auto Layout
New
Reflow
Reflow on Resize
New
Editor State
Cut/Copy/Paste
Undo/Redo
Undo/Redo V2
Events
Drag Start/End Events
Custom Event Triggers
Performance
Large Scene Performance
Connection Redraw Performance
Updated
Reference Apps
AI Low-Code Platform
Updated
Schema Designer
Updated
Call Center Flow
Updated
UML Diagram
Updated
Tournament Bracket
Updated
Foblex Flow

Drag to Group

Description

Drag nodes or groups into containers, build nested hierarchies, and manage dynamic parent-child structures in Angular with Foblex Flow. Use this pattern when your editor needs more than a flat canvas and grouping should feel like a first-class interaction.

Example

[example.html] <<< https://raw.githubusercontent.com/Foblex/f-flow/main/libs/f-examples/nodes/drag-to-group/example.html [example.ts] <<< https://raw.githubusercontent.com/Foblex/f-flow/main/libs/f-examples/nodes/drag-to-group/example.ts [example.scss] <<< https://raw.githubusercontent.com/Foblex/f-flow/main/libs/f-examples/nodes/drag-to-group/example.scss

What this example shows

  • Move nodes or groups into another group and update parent-child relations through drag-and-drop.
  • Nest groups inside groups and nodes inside other containers when the editor needs hierarchy.
  • Create new nodes directly inside a target container via fExternalItem.
  • Control container geometry with fIncludePadding, fAutoSizeToFitChildren, and fAutoExpandOnChildHit.
  • React to reorganization events through fDropToGroup and fCreateNode.

Practical tips

  • Use fDropToGroup when your app needs to validate or persist hierarchy changes.
  • Combine external palettes with fCreateNode if users should spawn nodes directly inside any container.
  • Enable auto-expand when manual group resizing would slow down editing.
  • Nesting can go deep, but groups inside nodes are still not supported.
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