This example demonstrates how to model a tournament bracket with Foblex Flow. It takes the same node-and-connection primitives used in workflow tools and applies them to a competition tree with domain-specific layout, filtering, and detail views.
f-flow and f-canvas as the canvas root.fZoom for interactive viewport scale.fNode for match cards.fConnection with fixed segmented routing for bracket links.fConnectionMarkerArrow for directional relation markers.fMinimap for overview navigation.provideFLayout(...) to plug a custom tournament layout engine into the Flow rendering pipeline.It is a strong reference when you want to prove that Foblex Flow is not limited to process editors. The example shows how to keep your own domain model and your own layout rules while still reusing the same interaction primitives for panning, zooming, selection, minimap, and connected rendering.