Foblex Flow
Introduction
Overview
Nodes
Custom Nodes
Drag Handle
Node Selection
Resize Handle
Rotate Handle
Grouping
Drag to Group
Connectors
Node as Connector
Connector Inside Node
Connector Outlet
Limiting Connections
Connection Rules
Connectable Side
Updated
Connections
Drag to Connect
Drag to Reassign
Create Node on Connection Drop
Remove Connection on Drop
Assign Node to Connection on Drop
Auto Snap
Connection Types (Straight, Segment, Bezier, Adaptive Curve)
Custom Connection Type
Connection Behaviours
Connection Markers
Connection Content
Updated
Connection Waypoints
New
Connection Gradients
Updated
Connection Connectable Side
New
Extensions
Auto Pan
New
Add Node from Palette
Selection Area
Help in Positioning (Legacy)
Deprecated
Magnetic Lines
New
Magnetic Rects
New
Grid System
Minimap
Zoom
Background
Plugins
Dagre Layout
New
Dagre Auto Layout
New
ELK.js Layout
New
ELK.js Auto Layout
New
Advanced
Large Scene Performance
Connection Redraw Performance
Updated
Cut/Copy/Paste
Undo/Redo
Undo/Redo V2
Drag Start/End Events
Custom Event Triggers
Reference Apps
AI Low-Code Platform
Updated
Schema Designer
Updated
Call Center Flow
Updated
UML Diagram
Updated
Tournament Bracket
Updated
Foblex Flow

Tournament Bracket

Example

This example demonstrates how to model a tournament bracket with Foblex Flow. It takes the same node-and-connection primitives used in workflow tools and applies them to a competition tree with domain-specific layout, filtering, and detail views.

User-Facing Capabilities

  • Browse a full elimination bracket on a pannable and zoomable canvas.
  • Switch between standard, compact, and mirrored bracket layouts.
  • Toggle upper, lower, and final branches independently.
  • See live counters for played, live, and upcoming matches.
  • Select a match to highlight the path around it.
  • Select a team to highlight its journey through visible rounds.
  • Open detail panels for match timing, status, score, and team statistics.
  • Use minimap, fit-to-screen, reset zoom, and theme toggle controls.

Foblex Flow Features Used

  • f-flow and f-canvas as the canvas root.
  • fZoom for interactive viewport scale.
  • fNode for match cards.
  • fConnection with fixed segmented routing for bracket links.
  • fConnectionMarkerArrow for directional relation markers.
  • fMinimap for overview navigation.
  • provideFLayout(...) to plug a custom tournament layout engine into the Flow rendering pipeline.

Why It Matters

It is a strong reference when you want to prove that Foblex Flow is not limited to process editors. The example shows how to keep your own domain model and your own layout rules while still reusing the same interaction primitives for panning, zooming, selection, minimap, and connected rendering.

Links

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