Foblex Flow
Introduction
Overview
Nodes
Custom Nodes
Drag Handle
Node Selection
Resize Handle
Rotate Handle
Grouping
Drag to Group
Connectors
Node as Connector
Connector Inside Node
Connector Outlet
Limiting Connections
Connection Rules
Connectable Side
Updated
Connections
Drag to Connect
Drag to Reassign
Create Node on Connection Drop
Remove Connection on Drop
Assign Node to Connection on Drop
Auto Snap
Connection Types (Straight, Segment, Bezier, Adaptive Curve)
Custom Connection Type
Connection Behaviours
Connection Markers
Connection Content
New
Connection Waypoints
New
Custom Connections
Connection Connectable Side
New
Extensions
Add Node from Palette
Selection Area
Help in Positioning (Legacy)
Deprecated
Magnetic Lines
New
Magnetic Rects
New
Grid System
Minimap
Zoom
Updated
Background
Updated
Advanced
Large Scene Performance
Updated
Connection Redraw Performance
Updated
Cut/Copy/Paste
New
Undo/Redo
Undo/Redo V2
New
Dagre Layout (Directed Graph)
ELKJS Layout (Directed Graph)
Drag Start/End Events
Custom Event Triggers
Reference Apps
AI Low-Code Platform
New
DB Management
UML Diagram
Tournament Bracket
Foblex Flow

Tournament Bracket

Example

This example demonstrates how to use Foblex Flow to create a tournament bracket in Angular. It is a good reminder that the library is not limited to classic workflow builders: the same graph primitives can be adapted to sports, competition, and tree-style interfaces.

What this shows

  • Canvas navigation for a larger bracket structure.
  • Zoom interactions using the fZoom directive.
  • A custom domain layout built on top of general node-and-connection primitives.

It is a good reference when you want to apply the library to a domain that is not a classic workflow builder but still behaves like a connected graph.

That makes it a useful showcase for teams considering Foblex Flow beyond standard automation or low-code interfaces. It demonstrates reuse of the same primitives in a very different domain model.

Source Code

The source code for this example can be found in the GitHub repository.

Edit this page on GitHub